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Three Pokémon Games That Were Denied the Appreciation They Deserved

In the wake of a vision of global harmony thanks to Pokémon Go, it's undeniable that the creature-catching series is about as popular gaming titles around. Pikachu is every bit as recognizable as Disney's mascot, perhaps even more. The continued pandemonium around trading card values guarantees almost daily Pokémon headlines. You'd be hard-pressed to find a Pokémon game that failed to move at least a few million copies. Remarkably, fan-made Pokémon games go viral annually.

However despite that pervasiveness and popularity, some Pokémon games that are totally overlooked. These are games that failed to receive their proper due, or were overshadowed by the hype of the mainline series. These are Pokémon games stuck on ill-fated platforms or services, or were pioneering attempts onto different formats. They're often also Pokémon games that might have flourished if they had received sequels or modern remakes. With these criteria in mind, this list will not be yet another recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.

Still, you may already know about these Pokémon games. So, before rearranging your glasses and typing 'Actually,' let us just agree that these are Pokémon games for those possessing discerning palates, shall we?

Pokemon Ranch: The Cozy Precursor

An excessive number of Pokémon games focus on the combat element of the series, and not nearly enough of them highlight the everyday aspects that would come with owning a companion. Sure, modern titles include minor mechanics like these in modern games—players may play with your monsters in bases. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii is not that game. The downloadable-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to hold monsters from various titles. Reviews from its launch said Ranch was a bad if not truly ugly game. I'm not here to argue against these claims, but it behooves me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

As the name suggests, the game takes place on a farm where your Mii avatars—imagine this—just relax with your pals. The activities with Pokémon were basic, and a significant part of the draw was watching what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of living your life with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.

Ranch came out long before Stardew Valley kicked off the enduring trend of cozy games. It was before the proliferation of idle games, and the video playthrough normalization of viewing games you aren't playing. Most people never realized that Ranch's concept to observe your critters as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so extraordinary, there's a Twitch stream focused on running the game 24/7. The individual who runs the channel states that, after nearly two decades of playing the game, he even now has not seen everything that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokémon Duel: The Tactical Board Game Gone

Are you aware that Pokemon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 effort to digitize the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of freemium mobile gaming. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.

These poor design choices masked a tragic reality: Pokémon Duel was an excellent strategy game with Duel anymore. "Words cannot describe how much I adored and miss this game," one YouTube comment states, seven years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of depth, accessibility, game design, and content in general," another commenter wrote. "I am convinced if it launched now people would be playing it more than GO and Pocket together."

Unfortunately, Duel's early release was plagued with server issues. Bugs, alongside Duel's scummy monetization model, gave people few incentives to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unusual game board made for a fantastic strategic challenge for the handful of players who played Duel, but that playing field is also a daunting eyesore.

Pokemon: Magikarp Jump: The Absurd Experiment

Image from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so silly, it was bordering on internet meme. And when we're dealing with a franchise where trainers venture forth with a team of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is tasked with breeding the ultimate version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the community love around Magikarp.

Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the core series would do, like offering a wide variety of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially complex or profound game, but the seeds of brilliance were there. Witty events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when 2026 GOTY season rolls around.


With numerous core games and spin-offs, it's probable that I omitted that particular Pokémon game you totally love but contend that not nearly enough people played. I know that some people look back on games like Pokémon Ranger or Pokémon Pinball fondly notwithstanding argu

By

Ian Hill

A UK-based lifestyle journalist with a passion for uncovering emerging trends and sharing practical advice for modern living.

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